68th day of Autumn, Year 185 of Vecna
Chilling in Presidio, the Guardians of Athas are enjoying their slow rise to fame. More and more people have heard about them, and often people stop them on the street or come to their table at the Red Dragon Inn, asking them about the dragon from Fort Karouk or their trip to Dragonhome. They are even contacted by one of Captain Verners guards, who informs them that the Captain is very happy about them turning over El'Rull. He has been behaving and given them a lot of useful information.
69th day of Autumn, Year 185 of Vecna
As the Guardians are eating breakfast, a dwarf in robes of Moradin stops at their table and tells them that his master, High Priest Nugir, wants to speak with them at his church, at sundown.
Curious, the Guardians make their way to the enormous church of Moradin at the appointed time. There they find Nugir, an aging dwarf, talking with a priestly-looking woman(?) wearing the sigil of the Raven Queen as well as a black mask with golden symbols.
High Priest Nugir hires them to return to Dragonhome, to make their way to an abandoned city 400 miles up north, to retrieve 3 relics of the faith, a spear of mithril, a golden orb and a vase made of pottery.
The Guardians agree to the tune of 10.000 gold pieces and a favor.
70th day of Autumn, Year 185 of Vecna
After buying some dependable warhorses and other provisions, the Guardians head north.
78th day of Autumn, Year 185 of Vecna
After traveling for about 7 days, encountering only goblins and orcs, the Guardians are attacked by a lonely wyvern. While such a creature is defenseless against the mighty heroes, it attracks the attention of an Ettin shaman, who proves to be somewhat more of a mouthful. His evil magics renders the Guardians vulnerable to his huge club, and while they do kill him fairly quickly, Jelastra takes a pretty big beating and Henry is not unlucky to survive either.
79th day of Autumn, Year 185 of Vecna
Traveling in a pretty big swamp, the Guardians are searching for dry place to sleep, when they spot a light in the darkness. Approaching the light, they find a cabin and a stable-like construction on a small hill. They sneak up on the cabin, weary of who might live such a desolate place. As Henry knocks on the door trying to communicate with the old man telling him to go to hell and Heian is trying to see someone through the windows, Jelastra is dragged around the corner and garroted, quickly and silently.
Mr. Garrote then calls on the remaining Guardians and tell them to lay down their weapons, unless they want Jelastra killed. He asks them a lot of questions about their intentions and plans, and only when satisfied, he lets them leave. The Guardians ride on through the night, only resting in the morning when they exit the swamp.
79th day of Autumn, Year 185 of Vecna
Only within a few hours of waking up, the Guardians of Athas finally arrive at their destination. An old deserted and sacked city. They make their way through the semi-destroyed city, finding relatively easily the big Moradin church in the middle of the city.
The churck seems as ruined as the rest of the city, pillars everywhere, half the roof collapsed in, statues, mosaics ruined. As they are inspecting the black marble altar, they are attacked by a cadaver golem and a couple of weird undeads which causes the Guardians to warp in and out of reality. Both Jelastra and Heian are down and out at different times, but the Guardians manage to handle them eventually. On one of the "warpers", they find a huge blue gem.
After a short rest, they progress further inside the church, where they find stairs heading down to the catacombs. Downstairs, they run into an area with a lot of traps, all sprung. The Guardians carefully search the area, but find nothing. Then as they are trying to leave the area by a huge set of double stone doors, they set of a magical fire trap, which blows up in their faces. Trying to sit down and take a rest, they are suddenly attacked by a fiendish ghoul and a shadowy demon. The fight is long and hard, and both monsters are lethal. At various times everyone is down and dying, at some point everybody is either dying or paralysed helplessly on the floor. But as if by miracle, the trio manages to pull themselves up by the bootstraps, one at the time, and defeat the two monsters. On the ghoul, they find more gems, as well as a magical belt.
PS: I har kun fået short-restet. Hold lige styr på surges/powers/AP's til næste uge.
Mr. Garrote: Enigmatic hermit living in a big swamp in Dragonhome. Looks about 60, grey shaven hair, a huge scar on the neck and some sort of red tattoo on his lower right arm. Garroted Jelastra.
High Priest Nugir: High Priest of the Church of Moradin in the Empire. An aging dwarf that according to himself would find it fun to travel to Dragonhome and kill undead. If he didn't have a church to run, that is. Gave a quest to the Guardians, to retrieve a spear, vase and orb from the ruins of a forgotten city in Dragonhome. 10.000 gold and a favor.