søndag den 3. juni 2012

Session 36: Double Dragon

82nd day of Winter, Year 185 of Vecna
The Guardians followed the trail, and ended up in a cave, where they confronted L'Utrax. They tried to convince him that they weren't there to kill him, but to no avail, there was no reasoning with the paranoid drow. 

The failed diplomatic attempt ended in fight. As it turns out, L'Utrax had company in the cave. And it wasn't a dragon, but two purple dragons.  Things looked very bleak for our heroes. Not only were they facing a master assassin, but two dragons. Luckily for them, Tic-Tac's Rod of Dragons proved up to the test. For most of the fight, he managed to keep one of the dragons charmed, forcing it to help them. The fact that he seemed more or less immune to their breath weapons also helped quite a bit. Yet, despite not having to deal with both dragons at the same time, it was still quite a challenge, and it was, for a long time, very touch and go. But in the end, the Guardians managed to deal with both the dragons and the drow.

After the fight, Henry interrogated the drow, and they learned that Lady Victoria was behind things, and so were the devils. She was the traitor El'Rull had gone to kill in the castle. 

HUSK at vi spiller næste gang (d. 12 juni) hos mig, i Virum, og at vi playtester 5e (eller dndnext som det lige pt bliver kaldt). Jeg regner kraftigt med at sørge for, at der er lidt mad til lejligheden. Molin vil som sagt gerne spille wizard, det er okay hvis en anden også gerne vil spille wizarden. Men det ville være rart at vide på forhånd, hvad jeg kan regne med af characters. Og på forhånd er IKKE en SMS kl 17.57. Det er weekenden før. 

lørdag den 26. maj 2012

Session 35: The Underdark

80th day of Winter, Year 185 of Vecna
Arriving at the fomorian castle, the Guardians decided to approach stealthily. As they climb the tall iron walls, Henry is almost discovered by some orc slaves that turn a nearby corner, but he just manages to pull up his leg and the rope he is using to scale the fortress.


Once they make it all the way to the top of the iron castle, they attempt to break in, but manage to set of some sort of psychic trap. They quickly enter, and find themselves facing R'kor, the fomorian king of this particular castle. Realizing (some of them) that attacking him might be the stupidest thing they have ever done, the face-off quickly turn to a negotiation. At the end, R'kor settles for the guardians doing him a favor. Nearby, there is a blue slaad that has been attacking his slaves and killing them. The Guardians must travel to its lair and kill the creature of chaos. 


Since it's a bit late to leave, R'kor offers them to stay and sleep in his slave quarters. The Guardians respectfully decline and sleep in some nearby caves.


81st day of Winter, Year 185 of Vecna
The next morning, the Guardians head into the dark twisted tunnels, looking for the ruins who hold the slaad. 

After about 2-3 hours of walking, they find the cavern, and start inspecting the ruined town it  holds.

They are soon attacked by the slaad, who has heard them coming. As a surprise bonus, he even brought along his tentacled friend, mr. Mindflayer. 

The fight is long and hard, and while the fight ends with a dead slaad and a dead mindflayer, it also ends with a dead Heian, who bleeds out on the floor while his friends are fighting. 

Henry, overcome with grief, decides to test the medallion, and ask Heian some questions about his sword, which seems to be gone (but Jelestra has a shiny new offhand axe!)... But the answers are very vague, and Henry is no longer convinced that the medallion forced them to tell the truth. He does however learn that Heian wants to live.

Henry gets the idea to bring Heian back to the fomorian king. He might be evil, but he could definitely be bargained with.

Back at the iron castle, a deal is struck, and the Guardians are now 50.000 gold poorer. Heian is raised. As per the agreement about the slaad, R'kor tells them where L'Utrax is hiding out, in a series of caves, about 5 hours away.

82nd day of Winter, Year 185 of Vecna
After a day of rest for Heian, the Guardians move out, heading towards the caves indicated by R'kor. As they approach the area, the rangers find traces of clawmarks on the otherwise extremely solid walls. Dragon clawmarks.....

lørdag den 19. maj 2012

Afstemning

Pep Der er en lille afstemning her på bloggen. Kig ude i venstre side. Husk at der også er en doodle der skal udfyldes. mvh Chris

torsdag den 17. maj 2012

Khiran around Bragan Map


Spilleoversigt og doodle om ekstra spilledag

22. maj - Spiller
29. maj - Spiller
5. juni - Aflyst
12. juni - Aflyst
19. juni - Spiller (der er Sverige-Frankrig og England-Ukraine, ved ikke om det er et problem?)
26. juni - Spiller (ingen EM-kampe)
3. juli - Aflyst, DM er på ferie
10. juli - Aflyst, DM er på ferie

Doodle om ekstra dag i juni

Bemærk at der er 4 forskellige dage i spil, og derudover 3 tider den ene dag. Vi spiller ikke alle dage, kun en af dagene ;)

Bemærk ydermere at fredag starter EM, men ved ikke hvor mange der bare må se Polen-Grækenland og Rusland-Tjekkiet.


Session 34: Killing the Emperor?


48th day of Winter, Year 185 of Vecna
After some investigating, the Guardians realize that getting a face-to-face meeting with Daniel Ramar might not be as easy as they thought. Then Tweeks recalls Alvaro Gomez, the young noble he brought back from the dead, back when they had just arrived from Sigil. The Gomez family was based in Ran, so maybe that could be exploited.


Arriving at the Gomez mansion, they were greeted by a seneschal that would  not let them in. Until he found out that it was indeed the Guardians, the heroes that had saved a son of the family. With that established, the Guardians were quickly brought before Esteban Gomez, the very grateful father of Alvaro. When he heard about their plight, he suggested that they might come to his party in five days, since Daniel would be there. That way, they could get an introduction and a chance to talk with him as well. 


49th day of Winter, Year 185 of Vecna
While waiting on the 5 days to go, the Guardians were pretty much doing nothing, except Heian who was having weird visions. Visions of a holy fighter, first healing people, then fighting devils (or demons?). Heian recognized a statue in his visions from the streets of Ran, but Ran had never seen a demon/devil incursion. 

53rd day of Winter, Year 185 of Vecna 
At the Gomez party, the Guardians were introduced to Daniel Ramar. He turned out to be friendly enough, and after hearing they had items from another world, he agreed to meet them the next day, to take a look at things and see if a deal could be struck.

54th day of Winter, Year 185 of Vecna 
At the Ramar Palace, the Guardians were guided past the many, many guards by the seneschal called Fandrik. They eventually ended up in the room they had seen in the vision. They tried to pawn off the necklace that Tic-Tac had bought for the tiefling harlot in Presidio, but that didn't take. For a while, the Guardians danced around the subject, until Henry cut in and said they wanted the gem, and would do anything to get it.
Fine..
said Daniel
Kill the Emperor, and the gem is yours.
He refused to tell them anymore than that.

55th day of Winter, Year 185 of Vecna 
The Guardians once again set out, north towards Bragan and the Emperor.

73rd day of Winter, Year 185 of Vecna
 After 18 days of travel, the Guardians had a chance to discuss and think things through. Maybe killing the Emperor was not the wisest move. Maybe they should go back to Ran and just kill Daniel. Or maybe there were things they could do here, with the army, or maybe in Presidio.

That proved to be fairly accurate. Barely had they arrived, and contacted Lord Colonel Nordentaft, before they learned that the Emperial Mages had found L'Utrax K'don, hiding in a small town (mirror of Bragan) called Ty'bal in the Shadowfell. 

The Guardians immediately volunteered going to Ty'bal and finding L'Utrax.  

74th day of Winter, Year 185 of Vecna  
The Guardians are sent to the Shadowfell by 3 Emperial Mages, after getting a scroll so that they can get back home.


Once in the grim Shadowfell, the Guardians made their way to Ty'bal, a small city where undead are lawful (but still rare) citizens. There they found the Dark Elf Inn, but no L'Utrax. They did however meet Vjak, a shadar-kai friend of L'Utrax. However, when they tried to pass themselves off as working for the Drow High Priest mentioned in the scroll, Vjak and his pet troll in plate attacked them. 


After disposing of the shadar-kai and the troll, Henry condocted his somewhat special interrogation, and the Guardians learned that L'Utrax was gone, probably back to the Underdark in the mortal world. From another drow present in the inn, they bought the information that L'Utrax was probably hiding out in the iron castle of his friend, King Rkor, one of the many fomorian kings.


The Guardians left Ty'bal and headed back to the spot, where they could cross. Heian almost failed to open the portal back home, but they made it through, and headed directly to the Underdark entrance they had been told about - about 37 miles north-east of Bragan.


75th day of Winter, Year 185 of Vecna
From there, they ventured underground, looking for the iron castle of Rkor.


80th day of Winter, Year 185 of Vecna
After 5 days of searching, they finally found tracks towards the castle and continued towards it. On the way there, they stumbled over a fomorian and killed him. 

Vi spiller på tirsdag hos Jensen 

lørdag den 12. maj 2012

Ran

Ran:
Immense city, more than 1 million inhabitants. The city spans 9 islands in a big bay, connected by 50’ wide bridges. All islands but Vilos and Odos are walled, with walls ranging from 30 feet to 70 feet.
 
Egos: Emperial Palace, statues of emperors everywhere, guardian statues everywhere as well. Open to the public every 10 days, otherwise only accessible to the nobility and the diplomats.
 
Ratos: Guild-houses, very rich people (often followed by slaves or servitors), wide streets, many patrols. Know for its many coffee-houses and lounges, where the rich and wanna-be-rich meet to deal in all matters. Also famous for the statue of Empress Simone, which is said to grant visions of the future to the deserving.
 
Menos: Trading, bazaars, markets, warehouses
 
Boros: Diplomats, foreigners, non-humans, the ordinary rich
 
Giros: Temples. Patrolled by holy warriors of the gods. Closed off from the rest of the city, except during 6 hours a day. The rest of the time, it is forbidden to the public.
 
Navros: Normal people
 
Akos: Normal people
 
Vilos: Slum
 
Odos: Even worse slum

Bragan

Bragan:
45.000 inhabitants, low walls
Duke Elling rules

Fixtures: City separated in 3 by river that splits (north, east and south ward)
 
East Ward: The rich, the temples, the administration, the Duke’s mansion. Streets are wide and clean, often patrolled, magical lights at night, known for Equinox, a belltower towering over the city, for the Fable, an inn and pleasurehouse for the rich, and Magicum, a wizard university.

North Ward: Merchants, traders, those who can make decent living. Main streets still wide, but plenty of tight alleys and dark corners. You can always hear someone haggling over something. Know for the Duke’s Market, a huge marketplace where you can buy anything smaller than an elephant. Also known for Demon House, a house where a demon summoner opened a portal that got out of control and demons poured in. Was sealed in behind a huge magic “wall” which no one can penetrate, altough some things did get destroyed before so. Buildings near the Demon House are somewhat newer. The Demon House is a huge attraction. Also known for Alfredo, a blind kid who can see the future.

South Ward: Home of the below average and poor. Here, the streets are tighter than a goblin’s ass, there is a lot of noise and the guards rarely come here. It smells and people are always running around. After nightfall, it’s dead, except for the drinking places.

Session 33: Heading South

28th day of Winter, Year 185 of Vecna
After heading south along the Forest of Dreams for a bit more than a week, the Guardians arrived at Bragan. They found the city surrounded by an army of epic proportions, even dwarfing the orc horde that invaded Presidio. Unfased by the presence of the empirial army, they entered the city of Duke Elling and found a nice inn called the Dancing Unicorn, which they decided to make their base of operations. 

From there, they started to investigate the hammer and balance and L'Utrax. They quickly found out that the hammer and balance seal belongs to House Ramar, the biggest merchant family of the empire.


Then they ran into Christobal and Garix, both of which were considering their options. They had escaped the fall of Presidio because Garix had had a bad dream, in which the city had fallen. They had decided to trust his gut feeling, and get out of dodge. Christobal was looking for a place to buy or build a new inn.


Further investigating taught the Guardians that the leader of House Ramar was a man named Daniel Ramar, and that his description matched the vision fairly well.


After a open meeting with a Lord Colonel of the army, they also learned that the empirial army was going to head north in a couple of weeks, but they were still investigating about what had happened during the fall, how it could fall so quickly. They were very happy about hearing the tale of the Guardians, about Lady Victoria and the devils.


29th day of Winter, Year 185 of Vecna
After a day in Bragan, the Guardians headed further south, down to Ran, the capital of the empire.

41st day of Winter, Year 185 of Vecna 
After 12 days of riding, the Guardians arrive in Zi, a small costal city where they hire a small ship to sail them (and Christobal and Garix) to Ran.

47th day of Winter, Year 185 of Vecna 
They arrive in Ran, and set up on the isle of Ratos. They pay Garix to investigate further, about their artifacts. 

onsdag den 2. maj 2012

Session 32: Leafblower

12th day of Winter, Year 185 of Vecna
The Guardians quickly decided to put some distance between them and the 300.000 orcs, so they walked south all through the night. Come morning, they stopped to rest in a small forest. It was still snowing. 

After a couple of hours of rest, Jelastra and the rest of the Guardians were disturbed. Timothy, a baker from a small village south of Presidio, his wife and their children, who all had fled the orc army, stumbled over the Guardians' camp. They were seeking shelter and protection, and after Henry had scared them into waiting until he had put on his armor, they were allowed to share the Guardians' fire. From Timothy, they learned that the orcs had attacked and burned down several villages near Presidio.

20th day of Winter, Year 185 of Vecna
For eight days, little family accompanied the Guardians southwards. The family was heading to Bragan, a large city on the western side of the Forest of Dreams. Once the group reached the Forest of Dreams, they parted ways. 

Entering the forest, the Guardians soon found something they hadn't expected to find. A stone-road, perfectly straight, going through the forest. Jelastra found a piece of red high quality cloak, indicating someone had recently been moving east on the road.

A couple of hours later, heading eastward, the Guardians stumbled over something even more surprising, an Inn. Next to the stone-road, lay a pretty big inn, called the Friendly Elf. Once inside, they met Hurgar, the elven owner and Captain Jerome, leader of a squadron of scouts in the empire's army.

The scouts are spear-heading the emperor's army, which is headed north. They are seeking information about the fall of Presidio, which the Guardians give them willingly. Henry grossly exaggerates especially his own skill and accomplishments during the Fall of Presidio. The Captain admits they are also here to warn the elves about the possibility of a huge army of orcs coming their way. Heian quickly suggested that the Guardians could pass on the message, but were told that Hurgar would do so, as everyone else was pretty much very unwelcome. 

21th day of Winter, Year 185 of Vecna
The next morning, the Guardians chose to head south, into the forest anyway. They soon stumbled into a elven patrol of 8 elves. Heian managed to stop them from attacking them, but at the mention of 300.000 orcs, they simply laughed and told the Guardians that they were lucky to have an elf with them and to leave or die.

The Guardians traveled back towards the inn, only to circle around and once again head south. But the elves had been shadowing them, and soon enough, they were ambushed by 5 elves and an owlbear. After taking care of the elves and their fey monster, the Guardians realized that 3 elves were missing. 

They tried to find them, but instead they were found themselves. Or rather, they were contacted. A'na, an elven female, called for parlay and after finding out what the Guardians wanted, she suggested an alliance. She would lead them into the heart of the elven area, to the "palace" of King Leafblower, if the Guardians killed Leafblower for her, so that her family could take over control of the tribe.


Deal struck, and the Guardians were lead south, deep into the forest. Late the same day, they arrived into an area with huge trees and buildings built into those trees. Through trees, secret passages and living walls, the Guardians soon arrived in what A'na had named the "palace". An area made up by walls of living trees. 


The Guardians proceeded on their own - she would wait there in case they should fail. 


Soon the Guardians arrived to the throne room. Empty but for some wooden benched place in a half-circle around a throne of a gnarled but living throne and the elf sitting on it.
 Ah, what have we here.. Outside assassins? No doubt the Sunshines or the Meadows have sent you. I wonder what they promised you? Gold? Gems? Or perhaps insight into elven lore and knowledge. Not that it matters, you will not be around to collect. It’s been a while since I got to stretch. You seem capable enough, perhaps  you can make me work up a sweat. But first you need to earn the right to fight me.
 As he said that, one of the trees stepped out of the circle and attacked them, while a small fey creature moving incredibly fast blurted out from nowhere and joined the fight. Not content to fight the two monsters, Jelastra chose to attack the king as well, who was still sitting on his throne.


The fight was very long and came incredibly close to ending the career of the Guardians. Both Henry and Jelastra were down and out more times that can be counted, while Heian was doing his best keeping all the foes distracted. In the end, however, the bad guys died, and the Guardians found a good bit of gold and of course the medallion.


As soon as Henry grabbed the Medallion, he saw a vision of an elderly well-dressed man, sitting in a large room behind a big desk of darkwood. Above his head hung a sigil, a hammer and a balance scale. In his hands were a big egg-sized pink gem. That must be the next item, the Gem of Divination.


After gathering things, the Guardians quickly left, met up with A'na and were lead out of the "city" and headed north, out of the forest.
 

torsdag den 26. april 2012

5e playtest og næste gang

Pep

5e Playtest bliver udgivet den 24. maj. Bliver interessant at se, hvad det er for en størrelse.

Husk at vi spiller på tirsdag, hos Jensen, og at I stadig er level 13.

torsdag den 12. april 2012

Session 31: The Fall of Presidio

11th day of Winter, Year 185 of Vecna
As the Guardians re-enter Presidio through the south gate, they are being closed. The Orc army is here, approaching the north gate. Inside, the city is busy, people have a lot of things to do before the imminent battle. As the Guardians make their way through the crowd towards the palace, someone bumps into Henry and presses a note into his hand, before vanishing into the crowd.
Meet me at high-sun behind the Dancing Wyvern.
E
The Guardians quickly figure that it must be El'Rull, the drow that they saved and then turned over to the authorities of Presidio.

They decided to head up to the palace and talk to the Lord General, but he is busy prepping the walls, and after waiting an hour for him, the Guardians head down to meet up with the drow.

At the appointed time, El'Rull meets with them, offering them an alliance:
You trusted me once before, I need you to trust me again. For unknown reasons, my matron mother wants to save your city. While she must have ulterior motives, surely you can agree that anything is better than being sacked by 350.000 orcs. I am here to help stop the invasion. And I need some help. You see, some of my allies have been discovered and killed. And I know of two sets of spies who must be disposed of immediately.

I will head to the palace and kill the spy there, while you track down the Red Horn, a devil-worshiping sect and deal with them.
Easier said than done, but the Guardians agree and decide to meet up again with El'Rull at dawn, once again behind the Dancing Wyvern.

As soon as the meeting is over, the Guardians start to investigate the Red Horn. After a couple of hours, they run into Jackson, a young cousin of the Vildar family (nobles):
Larissa? Yeah, can’t say I have been there, my allowance doesn’t quite measure up, but I have heard about her. One talented whore. She supposedly uses that tail in ways you can not imagine... She lives down by Artists’ Square. It’s a red-painted house. Hard to miss.
Arriving at Artists' Square a bit later, they find the red house with little trouble. The entrance is guarded, and they soon learn that Larissa expects gifts, just too meet her. After a lot of consideration and debate, Tic-Tac buys an expensive necklace, and they gain entrance.

There they encounter Larissa, a hauntingly beautiful tiefling woman, with a dragon-tattoo on her left thigh. She asks for 10.000 gold pieces to divulge the information she knows about the Red Horn. When pressed, she asks for 15.000. Obviously she does not like being bullied, but Tic-Tac doesn't like being extorted either, so he draws his dagger. The servant runs for help, and Larissa calls on her pet flesh golem hiding in the closet, which she has been given by a wizard suitor, some years ago.

The fight is hard and brutal. Larissa turns out to be handy with a dagger as well, and the golem proves to be a handful as well. Plan is to capture her alive, but unluckily, Tic-Tac's dagger ends up sticking out of her eye when the battle is over. Just as Larissa and the golem dies, the city guards arrive, and arrest the Guardians, who let them do it. The Guardians plead self defense and say they are on a mission from the Lord General, and that Larissa was part of a cult of devil summoners. Unfortunately for them, the guards can find no evidence thereof, and they are then escorted to one of the guard-houses on the palace grounds.

There they are placed in chains and under lockup in the mass. Soon the guards are joined by Court Mage De'Bent and High Priest Porash of Asmodeus. De'Bent does the interrogations, and Porash seems content to mostly listen in.

The Guardians tells their story again, mentioning Lady Victoria and Garix as witnesses. Unfortunaly, De'Bent returns from talking to Lady Victoria and claims she knows nothing about it, and Garix is nowhere to be found.

The city is under attack, and it is getting late. De'Bent leaves at the behest of High Priest Porash, and spured by his mental suggestion to Heian, the Guardians kill the guards and get their own weapons back. They part ways with Porash and sneak out of the guard-house, and immediately head to the stables to make a plan. Then they sneak up into the palace, in order to kill Victoria. She must be the spy El'Rull was talking about. Once inside the castle, they are discovered by a servant, but Henry quickly slays him. Alas, the alarm is raised, and soon the corridors are filled with palace guards looking for them.

The Guardians manage to dodge them all, and arrive in the throne room and the private area of the Lord General and his wife. There they find Lady Victoria, who is outraged. She has heard nothing from De'Bent, and never claimed not knowing the Guardians or not giving them a mission. She sends the Guardians to find De'Bent and deal with him.

They quickly navigate the palace and find the area belonging to the court wizard, but as they try to break into his room, Tic-Tac fails to deal with a magical trap properly and all the Guardians are roasted badly. De'Bent arrives, and a fight is on. While De'Bent certainly is powerful and the Guardians are wounded badly after the fire-trap-bomb, they have him in a corner and 4 against 1 is very effective. Soon he is knocked out and bound.

Then his apprentice arrive, saying that the city has fallen. The gates have been breached. Apparently a large group of devils were summoned near the main gate and they killed all the guards and opened the gate and the orcs just started to pour in.  

The Guardians decide to get the hell out of the castle, and move De'Bent down to the sewers to question him. Once awakened, he claims they are the traitors, that he did speak with Victoria. Not being able to verify this, due to the palace being either on lock-down or overrun, the Guardians kill off De'Bent and leave Presidio....

Vi spiller næste gang 1. maj. Håber I hyggede jer forleden, var en fed aften for mig som DM. Der skete en masse, også uventede ting.

Jeg sender nok en oversigt over muligheder på et tidspunkt, så vi kan få styr på, hvad der kan ske. Så kan vi tage en kort brainstorm over mail, hvis det er nødvendigt. Men generelt lød det som om, at I rykker sydpå for at finde det næste artifact.

onsdag den 4. april 2012

Session 30: The Helpful Drows?

10th day of Winter, Year 185 of Vecna
The next morning, Henry is woken up by Gorgyr, who wants to know how things are progressing. When he hears about the attack on the city of Presidio, he asks whether they had considered not helping the city.

After talking a bit about things, Jelastra meets up with the Shadow(?) and is told to let go vis-a-vis the Garotte-man. He is sacro-sankt atm. Then the Guardians head down to the sewers, to find out what is going on. They found an abandoned thieves' guild, which has been occupied by new residents. 

As they sneak in, they a woman speaking elven:

…. It is absolutely imperative that all leading members of the Red Horn die tonight or tomorrow at the latest. Their plan could interfere in a very bad way with the war....

We will return in 5 hours. Be ready to go.
When the Guardians finally get to the room, they find 5 drows playing "Skulls". A short but pitched battle, which sees Heian go down, leaves them with 4 dead and 1 prisoner. He acknowledges that they are here to kill the Red Horn members, but knows little beyond that.

Heian goes back up to meet with the Lord General, but he isn't there. Instead he speaks with Victoria, the Lord General's wife, who strikes him as slightly blonde. He tries to ask around about the Red Horn, but only person who is even slightly helpful is Garix, who thinks he once met a woman named woman named Larissa at a party, who looked like a noble (or perhaps a very expensive whore), who mentioned the Red Horn. But he couldn't remember anything else. 

Back down in the sewers, they decided to execute the remaining drow and wait for the priestess to return. 

First came a necromancer, who summoned 3 wraiths. His magic was strong and the wraiths were ripping through Henry. Things looked for a long time as if this might be the last day of the Guardians. In the end, they managed to turn the tide of the battle, and kill the necromancer, which killed off the wraiths as well. Just as he died, the priestess returned, and the Guardians had to tap into every reserve they had in order to beat her and her summoned demon as well.

The priestess had a note on her, along with some nice-looking gems.
By the will of Lolth, it is imperative that we stop the orc that are attacking the human city Presidio and their allies inside the city. I am sending L’Utrax K’don to instruct you further. Do not return if you fail.
After a long and hard battle, the Guardians decided it might be best to ditch Presidio and head down south, for the medallion. They snuck out the sewers and climbed down into a ravine and made their way away from Presidio.

11th day of Winter, Year 185 of Vecna
The next morning, Tic-Tac contacted Gorgyr, and after a loooooong discussion, the Guardians decided to (at least for now) return to Presidio and get some more info.

lørdag den 24. marts 2012

torsdag den 22. marts 2012

Session 29: The Purple P***y

5th day of Winter, Year 185 of Vecna
After a good night's rest, the Guardians were once again ready to brave the perils of the Hill Giants' Steading. Sneaking past the prison area, the Guardians eventually found an ancient-looking temple with an altar. As they approached the altar, they started to be affected by evil magic that forced them to fight among each other. Having noticed an odd purple rift suspended over the altar, Tic-Tac dove in and pulled out a ebony rod with a dragon claw as head. That stopped the magic of the altar.

As soon as he pulled it out, Tic-Tac was overwhelmed with pictures and information.
The six items of power (rod of dragons, sword of demons, ring of travel, medallion of necromancy, ring of illusion and gem of divination) belonged to Amir Zel Bardin, a mage of legend from the earliest days of Athas. Said to be immensely powerful, even so powerful as to aspire to godhood, Amir ruled an empire which the likes Athas has never seen since. Then one day, he disappeared, never to be heard from again. His empire quickly fell apart, part taken over by the sorcerer kings who was rumoured to rule somewhere down south.
Ever since, some of his items of power have resurfaced. Easily recognisable for those who know what to look for, they are speculated to hold a small fraction of Amir’s essence and power. It is said that the closer the items are, the more power their wielders can use.
The rod of dragons shows where the nearest part is, until attuned with said part.
Tic-Tac saw Heian, with the sword at his side.

That prompted some very strong reactions. Could they trust Heian? Could they trust Garix? Could anyone really be trusted? Should they try to get the next part? Etc. 

In the end they decided to attune the two parts (rod and sword) and got a vision of an elf wearing crown (circlet) and sitting with the medallion on a throne made by a living tree. 

They then left the Steading through the tunnels made by the umberhulks they ran into. First Heian got lost, but Henry managed to find the way above ground, and soon the Guardians were heading back to Presidio.

9th day of Winter, Year 185 of Vecna 
Arriving at Presidio, they crashed at Christobal's for a night. They learned that the noble-but-not-noble man had been looking for them again, and there was also a message to Jelastra from the Shadow. Also, Garix was a rookie adventurer about 10 years ago, where Christobal took him under his wings. Christobal had been good friends with his father. So Garix was hired to find out more about the elven "king".

Before doing anything else, they went to see the Lord General Raul Sarazin, to inform of the plot. By now, the General had learned that the orc horde was about 300.000 strong, a number which might pose a significant problem, so the emperor's army had been called up for backup. 

The Lord General confirmed what the giant letter had mentioned. There was something fishy going on. The army probably had allies inside the wall. Guards had been dieing more often in a certain part of the sewers, and the Lord General asked the Guardians to go down and check it out. They weren't too happy about it, but decided to do it none the less.

While at the palace, they met with an elven ambassador (Sundew?) and got some more info about the elven king, Jasra Leafblower, who controls the northern part of the Forest of Dreams, south of Presidio. They also met Victoria, the Lord General's much younger and very pretty wife.

onsdag den 14. marts 2012

Session 28: Giants, More Giants, And The Thing In The Cellar

4th day of Winter, Year 185 of Vecna
With the Guardians barricaded in the meeting room and the giants surrounding the room, they quickly debated whether to stick around for the fight, or escape through the chimney. Heian skillfully threw a grappling hook up through it, so they could get out quickly. But Henry insisted they could do it, and told the others they were staying.

Soon the door was battered down, and giants swarmed into the room, both through the door and through the room where the dire bear had slept. All in all nine giants came for them. 6 regular giants, a shaman, the leader (a monstrously large and fat giant wielding the biggest crossbow they had ever seen) and one which was very adept at throwing stones. The fight was long and fairly hard. But due to great positioning and the tough shell Henry wears, they eventually killed all the giants. 

Still, there were other giants around, that much they knew, and the young ones, they previously had seen in the bedroom area were gone, presumably to find help.

The Guardians quickly checked out the Main Hall, but decided to return to the Meeting Room, there had to be a secret door. 

And they found it. Behind was a staircase down, and a chest which turned out to have a lot of hollow bones used for scrollcases. One of the cases had a note in it.

“Dear Nosra. You will soon be approached by orc emissaries who wish to mount a large scale attack on Presidio. Not only will you agree and offer all your giants, but you will also send word to your many cousins around, convincing them that this time, you will win over the humans. If they hesitate, inform that both the frost and fire giants of the Silver Peaks will join the war as well. The stone giants probably too. Oh yeah, we will need you to bring your special friend, the one you keep down in the cellar. It is also imperative that the orcs think they are in command. At some point, we will send word to you, and you must obey the orders without hesitation. Failure will earn you an eternity of torment for you and your wife.
Please eat this message at once.”


Going down the stairs, the Guardians took a short break, then continued. They quickly ended up starring through bars into a huge arena-like room with iron spears on all walls and columns. Quietly sneaking into the room, they made it across, before finding another door with bars. Unfortunately it was locked, and Henry had just woken the Iron Dragon living here. The Dragon, which was adept at teleporting, turning invisible and breathing lightning engaged the Guardians as they were making their way to another exit, and while they did well to handle it initially, it clawed it way back into the fight and soon things looked very bad for the Guardians of Athas (consencus on name???). As the fight dragged on, the Guardians started to drop left and right. Even the moral cheers of Garix could not keep them up on their feet. But somehow, they managed to hang on, stay alive and kill the grizzly beast.

At this point, Jelastra was very, very tired. But there is no rest for the wicked, so after finding a little treasure, the Guardians continued their search of the area, which turned into natural caves to the north. Henry stumbled over a hole in wall and spotted an umberhulk, and at this point, finally agreed that they needed some rest. They did go a bit south first, but stopped at a large door, because it sounded like something very big was moving behind it. They figured that maybe the giants left alive upstairs didn't know the secret entrance, or maybe the giants were too scared of the dragon. Either way, they decided to take a chance and return to the dragon's cave rest in it, hoping the umberhulk(s) wouldn't go near that area either....


tirsdag den 6. marts 2012

Nobles of Presidio - Overview


Nobles in Presidio are historically divided into 5 groups, based on alliances. On the chart, these groups are shown by colors. If a noble family is placed away from the main noble of the same color, it is because that family has strong ties to the group it is placed below. For example, the Samot family belongs to the Ballard group but also has strong ties to the Vildar group.
Also, most importantly, the closer to the top of the picture, the more power the family has. It might be political, economical or military power.

Sidste gang

Vi sluttede sidste gang midt i en combat, så her er et billede til at hjælpe hukommelsen på gled.

1. Kæmpe soverum med mindst 8-10 unge hill giants

2. Soveplads for dire bear (død), med adgang til Main Hall

3. Mødelokale uden udgange - på nær pejsen. Den blå dør i rummet er pt spærret af en kæmpe stol

4. Main Hall. Der var mindst 4-5 hill giants og en stone giant derinde (død)

5. dør til der hvor I kom fra, bl.a med giant werewolf.

Bring your A-game!

onsdag den 22. februar 2012

Session 27: The Hill Giant Steading

88th day of Autumn, Year 185 of Vecna
Arriving in Presidio, the Guardians quickly got a hold of High Priest Nugga, and turned over the 3 artifacts of the Moradin-church. After finishing the "deal", they told Nugga of the invasion, and asked him if he could get them in to see the Lord General, leader of the city. The High Priest wrote them a letter of introduction (something like: Let the bearers talk to Raul, or face the wrath of Moradin) and the Guardians immediately headed towards the palace where Lord General Raul Sarazin lives. 

About an hour later, the Guardians found themselves in Raul's war room. They told of the army, he asked some questions, and then thanked them for riding hard to warn Presidio. He told them they would be contacted, if the city needed to call upon their services once again. 

89th day of Autumn, Year 185 of Vecna
The next day, the Guardians asked Christobal about a sage to tell them about the rod they had found, and were introduced to Garix, a gnome friend of Christobal, who apparently also knew Balaros. They struck a deal with Garix to find out more about the rod. He told them it would cost about 500 gp per library he would need access to, and there was no way of knowing how many libraries he would have to bribe his way into. They gave him 1000 gold to start with.

While Garix the gnome started his investigation, the Guardians decided to find out about who attacked them. Via Nugga, they found the smith who had made the weapons that a lot of the riders had had, and it turned out he had sold large shipments of weapons to the church of Moradin, to the palace and to a noble named Zuckran within the last year.

Jelastra also hired a guy to make a sketch of Mr. Garotte, based on what Jelastra could remember. He then spent the rest of the day trying to find anyone who knew anything. At some point, he was referred to the Rotten Rat, where he should look for the Shadow. Contact was made, and the Guardians were told to show up at a certain place in the severs at midnight. There a cloaked figure met up with them, and took the picture. He told them they would be contacted.

90th day of Autumn, Year 185 of Vecna
The next morning, Garix had news. He had connected the rod with an ancient giant temple about 4-5 days up in the mountains. The Guardians quickly decided to investigate, and Garix suggested that they bring him, so that he could decipher things if needed.

Before leaving, Christobal told them that someone associated with the House of Zuckran had been there the night before, looking for them. Not a noble.

4th day of Winter, Year 185 of Vecna
Arriving at the site of the temple, the Guardians were in for a surprise. There was a huge giant fort built right were the temple was supposed to be.

After some scouting, the horses were left a bit away, and the Guardians snuck over the walls under the cover of Heian's magical mist. Inside they avoided 5 direwolves, and entered the main building. Heading through a dining room, they ended up in a kitchen with some hill giant cooks. They doubled back to avoid making too much noise, but when they got back into the courtyard, a giant exited another building and saw them. The giant and the wolves attacked. All were quickly killed, although the Guardians had a bit of a scare, when the giant changed into a big ass werewolf. 

The Guardians moved into the building, going through a room or two, avoiding a lot of young giants playing and wrestling in what seemed like a huge bedroom area, only to find a small meeting room, with chairs covered in human skin. There Jelastra almost "stumbled" over a huge dire bear. He tried to kill it before it woke, but no luck, and while they did manage to kill it fairly quickly, the noise had attracted a lot of giants from an adjacent room. First a stone giant, who was dispatched as well, before they tried to barricade themselves in the meeting room......

onsdag den 8. februar 2012

Sharn Loot


Mighty Dwarven ThrowerLevel 15+ Rare

Thunder peals as you hurl this hammer through the air on a collision course with your enemy’s skull.
Lvl 15+325,000 gp


Weapon: Hammer
Enhancement Bonus: Attack rolls and damage rolls
Critical: +1d6 damage per plus, or +1d12 damage per plus against Large or larger humanoids

Property

You gain an item bonus to damage rolls against Large or larger humanoids. The bonus equals 2 + the weapon’s enhancement bonus.

Attack Power  Encounter (Standard Action)

Attack: Ranged 10 (one creature). You throw the weapon but make a melee basic attack against the target. On a hit, the target also falls prone. After the attack, the weapon returns to your hand.

Utility Power  Daily (Free Action)

Trigger: You hit a creature adjacent to you with this weapon.
Effect: The creature is dazed (save ends).

Session 26: The Army

79th day of Autumn, Year 185 of Vecna
After recovering from the fight with the ghoul and the shadowy creature, the Guardians moved on. They entered a series of rooms, full of coffins and sarcophagi, all broken up and more or less empty, if but some bones here and there. They were all bearing the names of priests and other holy men. Finally, the Guardians entered a two-story mausoleum, with yet more coffins. In the middle of the mausoleum was a blue portal, and next to it was something that could have leaped straight out of a nightmare. A evershifting black mass with talons an teeth standing on top of a large pile of money and what later turned out to be a hammer. 

The Guardians tried to sneak down from the first floor, but unfortunately, Henry's own hammer scraped against the wall and the creature was alerted. The fight was on. The creatured opened small portals, through which it could see and attack. It was a long and hard fight, and while the Guardians started strongly, the creature persevered and slowly they started to run of steam and hit the deck. Again and again. All but Henry who stood in the face of the creature and made sure it could not go anywhere. In the end, the Guardians proved victorious and the creature was done. 

Drained and tired, the Guardians rested in the mausoleum, where they also found the vase, the spear and the orb. (and 20.000 gold + a magical hammer).

80th day of Autumn, Year 185 of Vecna
The next morning, the Guardians decided to return home to Presidio. But as they exited the church, Heian noticed a lot of smoke coming from a thousand fires from east of the city. After a quick discussion, the Guardians hurried westwards, wanting to avoid whatever was to the east. As they stealthed through the ruined city, they saw a cloaked figure heading into a building. The Guardians decided not to investigate, and left the city. 

As they were about to ride off to the south, they changed their mind. Jelastra and Heian left Henry at the horses and went to investigate the source of the smoke. It turned out to be the biggest army they had ever seen. Orcs, barbarians, ogres, giants and even dragons camped out as far as the eye could see. There had to be at least 100.000 creatures, if not more. And they were heading south.

The Guardians decided that they had to get this information to Presidio, as quickly as possible. Going west around the swamp would take too long, and going east around it would probably results in a great deal of run-ins with scouts and such. So, despite that they really didn't want to, the Guardians decided to head through the swamp. They wanted to avoid the cabin again, but did discuss if they could perhaps lead the army to it....

As they left their hideout, they ran into a patrol of 6 ogres and 6 orcs. Heian used his new ring and tried to trick them, but they didn't buy his bluff, so the Guardians had to kill them all. 

Quickly they headed into the swamp.

81th day of Autumn, Year 185 of Vecna
After a long day of riding in the swamp, the Guardians were ambushed by a hydra. The hydra was a worthy adversary and almost got the better of the Guardians, but in the end, it died.

82th day of Autumn, Year 185 of Vecna
Once out of the swamp, the Guardians decided to push the horses to their limit. With Jelastra having a decent handle on the animals, they figured they could avoid killing them 

88th day of Autumn, Year 185 of Vecna
6 days later, the Guardians were now approaching Presidio. The army was far behind them, but Heian was now on foot, since Henry's horse had died 3 days earlier due to exhaustion. Suddenly crossbow bolts rained down on them from the bushes. An ambush! 12 plate-clad, war-horse riding fighters attacked the Guardians. One on one, they were no match for the Guardians, but they were organised and effective, working as a team. In the end, it was of course the Guardians that won the day, but no prisoners were taken. Towards the end of the battle, Jelastra had scared one of the fighters to give up, and he had yielded. Unfortunately, when Jelastra wanted to knock him out, he accidentally cut off the fighter's head.

The fighters had no house symbols, but many of the armors and weapons bore the mark of the same smith, just as many of the horses bore the mark of the same stablemaster.

As the Guardians prepared to walk the last hour or two towards Presidio, snow started to fall.

onsdag den 25. januar 2012

Ghoul: Loot


Silver Sky TabardLevel 16 Uncommon

This rich blue coat carries a silver dragon's head as a crest, and grants you the unstoppable resilience of a dragon.
Waist Slot        45,000 gp

Property

You make saving throws against ongoing damage at the start of your turn as well as the end of your turn.

Session 25: Back to Dragonhome

68th day of Autumn, Year 185 of Vecna
Chilling in Presidio, the Guardians of Athas are enjoying their slow rise to fame. More and more people have heard about them, and often people stop them on the street or come to their table at the Red Dragon Inn, asking them about the dragon from Fort Karouk or their trip to Dragonhome. They are even contacted by one of Captain Verners guards, who informs them that the Captain is very happy about them turning over El'Rull. He has been behaving and given them a lot of useful information.

69th day of Autumn, Year 185 of Vecna
As the Guardians are eating breakfast, a dwarf in robes of Moradin stops at their table and tells them that his master, High Priest Nugir, wants to speak with them at his church, at sundown.

Curious, the Guardians make their way to the enormous church of Moradin at the appointed time. There they find Nugir, an aging dwarf, talking with a priestly-looking woman(?) wearing the sigil of the Raven Queen as well as a black mask with golden symbols. 

High Priest Nugir hires them to return to Dragonhome, to make their way to an abandoned city 400 miles up north, to retrieve 3 relics of the faith, a spear of mithril, a golden orb and a vase made of pottery.

The Guardians agree to the tune of 10.000 gold pieces and a favor.

70th day of Autumn, Year 185 of Vecna
After buying some dependable warhorses and other provisions, the Guardians head north.

78th day of Autumn, Year 185 of Vecna
After traveling for about 7 days, encountering only goblins and orcs, the Guardians are attacked by a lonely wyvern. While such a creature is defenseless against the mighty heroes, it attracks the attention of an Ettin shaman, who proves to be somewhat more of a mouthful. His evil magics renders the Guardians vulnerable to his huge club, and while they do kill him fairly quickly, Jelastra takes a pretty big beating and Henry is not unlucky to survive either.

79th day of Autumn, Year 185 of Vecna
Traveling in a pretty big swamp, the Guardians are searching for dry place to sleep, when they spot a light in the darkness. Approaching the light, they find a cabin and a stable-like construction on a small hill. They sneak up on the cabin, weary of who might live such a desolate place. As Henry knocks on the door trying to communicate with the old man telling him to go to hell and Heian is trying to see someone through the windows, Jelastra is dragged around the corner and garroted, quickly and silently. 

Mr. Garrote then calls on the remaining Guardians and tell them to lay down their weapons, unless they want Jelastra killed. He asks them a lot of questions about their intentions and plans, and only when satisfied, he lets them leave. The Guardians ride on through the night, only resting in the morning when they exit the swamp.

79th day of Autumn, Year 185 of Vecna
Only within a few hours of waking up, the Guardians of Athas finally arrive at their destination. An old deserted and sacked city. They make their way through the semi-destroyed city, finding relatively easily the big Moradin church in the middle of the city. 

The churck seems as ruined as the rest of the city, pillars everywhere, half the roof collapsed in, statues, mosaics ruined. As they are inspecting the black marble altar, they are attacked by a cadaver golem and a couple of weird undeads which causes the Guardians to warp in and out of reality. Both Jelastra and Heian are down and out at different times, but the Guardians manage to handle them eventually. On one of the "warpers", they find a huge blue gem.

After a short rest, they progress further inside the church, where they find stairs heading down to the catacombs. Downstairs, they run into an area with a lot of traps, all sprung. The Guardians carefully search the area, but find nothing. Then as they are trying to leave the area by a huge set of double stone doors, they set of a magical fire trap, which blows up in their faces. Trying to sit down and take a rest, they are suddenly attacked by a fiendish ghoul and a shadowy demon. The fight is long and hard, and both monsters are lethal. At various times everyone is down and dying, at some point everybody is either dying or paralysed helplessly on the floor. But as if by miracle, the trio manages to pull themselves up by the bootstraps, one at the time, and defeat the two monsters. On the ghoul, they find more gems, as well as a magical belt.

PS: I har kun fået short-restet. Hold lige styr på surges/powers/AP's til næste uge. 

Mr. Garrote: Enigmatic hermit living in a big swamp in Dragonhome. Looks about 60, grey shaven hair, a huge scar on the neck and some sort of red tattoo on his lower right arm. Garroted Jelastra.

High Priest Nugir: High Priest of the Church of Moradin in the Empire. An aging dwarf that according to himself would find it fun to travel to Dragonhome and kill undead. If he didn't have a church to run, that is. Gave a quest to the Guardians, to retrieve a spear, vase and orb from the ruins of a forgotten city in Dragonhome. 10.000 gold and a favor.



lørdag den 21. januar 2012

Session 24: Fey Mansion

58th day of Autumn, 185th Year of Vecna
The very next morning, the Guardians of Athas continued north-east, towards the Martinez mansion.

60th day of Autumn, 185th Year of Vecna
Arriving at the mansion, the Guardians find a ruined estate. There they meet Rolar Silverstream, an eladrin who is accompanied by an Ogre shaman who seems to have mastered the power of thunder and lightning. Rolar explains they are here to kill the witch, who has stolen a family ring from his family. He further explains that the mansion is built on a fey node, so it exists in both worlds at the same time. But the witch is hiding in the Feywild part, and if they want to join forces, his friend, O'kul can get them across.

The Guardians elect to search the building first, finding mostly rotten planks but also a statue of the Raven Queen, goddess of death, cold and the winter, although its broken after falling through the floors.

The ogre opens a portal and everyone jumps through, only to find the eladrin and the ogre turning on them. They just used the Guardians in order to make the ritual less taxing on them. They fight, but although fierce opponents, the eladrin and the ogre are no match for all the Guardians together.

Pushing on, the Guardians enter the estate, which is now standing in it's full splendor. They soon run into the witch, a beautiful young woman who tries to lure them into the main dinner hall, but the Guardians don't bite and end up fighting her and her wily charms in a narrow corridor. While clearly very powerful, the witch can do little to really threaten all the Guardians, and soon she is dead at their feet. They find the Martinez-locket, which is what they came for, and also the ring of Silverstream. As they remove it from the finger of the witch, she turns into a disgusting old and ugly wiry woman - a hag. The ring most be magical. 

They quickly search the mansion, although not all of it. They are in a hurry, as they were told the portal that O'kul opened would only stay that way for 1 hour. They still manage to uncover some gold and some rare books.

65th day of Autumn, Year 185 of Vecna
Back in Presidio, they turn the locket over to Martinez, who is very grateful. They get the rest of their 10.000 gold pieces, and are introduced to Balaros, a good and old friend of Christobal. Balaros is a demon master, a wizard specializing in all things demonic. Mostly he travels the world, helping authorities dealing with run-amok demons who have broken loose of their bonds. But there is no work at the moment, and it has been quiet for a couple of months. He also mentions that he has had trouble summoning even small demons, which he does to gain information.

Ding 12
    
Lord Esteban Martinez: Paid 10.000 gold pieces (gave 3.0000 up front) for the Guardians to head into Dragonshome and find his family's old estate and bring back a gold locket. The mission is completed and Martinez very happy about regaining the locket.

Christobal: Owner of the Red Dragon Inn. Non-descriptive fellow of around 45 years old. Bald. Knows a lot of people, supposedly. Facilitated contact with Martinez. Introduced them to Balaros.

Balaros: Old friend of Christobal, Demon master. Out of work and has trouble summoning demons.

Rolar Silverstream: Noble? eladrin looking for a family? ring which turns out to be magical. Tried to kill the Guardians with the help of his friend, O'kul the ogre shaman.

onsdag den 11. januar 2012

Heraldry - Original Athas

Thoark: a tulip
Ballard: a roaring lion's head
Manson: spear through skull
Gomez: burning tree
Martinez: snake
Gengutz:
Llarns:
Glözz:

Session 23: Presidio

47th day of Autumn, 185th Year of Vecna
The dark elf turned out to be called El'Rull. He wished to surrender. He told the Guardians that he had been sentenced to death for not following the doctrines of Lolth. He had escaped and made his way out of the Underdark, only to end up here in the village, where a goatherder and his wife found him, more dead than alive. Unfortunately, his people must have been tracking him, because they arrived and promptly burned down the village for trying to hide him. He asked the Guardians to let him go, and when they refused to do that, he suggested that they bring him along, and turn him in to the proper authorities. He did not want to be punished for the crimes of his race.

48th day of Autumn, 185th Year of Vecna
After traveling most of the day, with both El'Rull and Lord Thoark in tow, the Guardians stopped to make camp. They were soon confronted by another dark elf, who wanted them to turn El'Rull over.

You have one of your own. We have no quarrels with you, but hand him over or you will die. Some quickly, here on the battlefield, some slowly, as a slave of my house. 

The Guardians refused that, and engaged the not so lone drow. The fight was quick and dirty, and soon there was three more dark elves. Before leaving them to rot, the Guardians snagged a heraldry badge of some sort from the one who appeared to be the leader. Some kind of house insignia perhaps?

49th day of Autumn, 185th Year of Vecna
On the last day on the road, the Guardians ran into a lot of monks. First three monks of the White Swan, then a mysterious monk-like figure who disappeared right under their noses, when he jumped off a 60' tall bridge just outside Presidio.

Later the same day, the Guardians finally arrived at Presidio. There they handed off El'Rull, who seemed happy enough with being turned over to Captain Verner, leader of the guards on duty. Then they went with Lord Thoark to his not so humble abode, and was paid for their services. He even threw in an extra 1.000 gold pieces. He also told them about Christobal, owner of the Red Dragon Inn, a man who knows people. He gave them a ring for Christobal, telling them it would pay for them for a month. 

They immediately went to the Red Dragon Inn, where they started a feast followed by a party. Especially Henry had fun, waking up naked in a closet in a strange house, with the husband home. 

50th day of Autumn, 185th Year of Vecna
The next day, they had a long talk with Christobal, telling him about their need for glory. They also asked a lot of questions about the nobles of the town and the world around them.

51st day of Autumn, 185th Year of Vecna
Henry got out and bought a map of the Empire, as well as a book about monks.

53rd day of Autumn, 185th Year of Vecna
Christobal hooks the Guardians of Athas up with Lord Esteban Martinez, who wants them to travel north into Dragonshome and find a family locket of gold that was abandoned there many years ago.

54th day of Autumn, 185th Year of Vecna
The Guardians leave for the former Martinez estate.

57th day of Autumn, 185th Year of Vecna
As they stop for rest and are about to eat, Tweek spots a flicker in the small forest about a hundred yards out. He sends in the falcon, and sees a heavily cloacked figure meeting an orc. They spoke in a weird, evil-sounding language. The Guardians decide to sneak up on them and confront them. The confrontation quickly turns sour and soon the Guardians are facing the orc, two trolls and someone who hurls spiked chains out from beneath a huge cloak and who disappeared once he was killed.

On the orc, they found nothing of interest, except for an odd-looking tattoo.

Lord Ailton Thoark: Noble and old friend of Lord Commander Manson. Has agreed to pay 5.000 gold pieces to the Guardians when they have gotten him safely to Presidio from Fort Karouk (completed). Ailton is an old man of 70'ish, who wears his long grey hair in a braid. Doesn't trust drows. Gave the Guardians a ring to live for free at the Red Dragon Inn for a month.

Captain Verner: Soldier in charge of the gates of Presidio. Took El'Rull.

Lord Esteban Martinez: Offered 10.000 gold pieces (gave 3.0000 up front) for the Guardians to head into Dragonshome and find his family's old estate and bring back a gold locket. 

Christobal: Owner of the Red Dragon Inn. Non-descriptive fellow of around 45 years old. Bald. Knows a lot of people, supposedly. Facilitated contact with Martinez.

Jones: A farmer on the road from Karouk that they couldn't convince to let them stay in the barn overnight.

Brother Jeremy, brother James and brother Thuuk: Three monks of the White Swan the Guardians met on the road from Karouk. 

tirsdag den 10. januar 2012

5e info-side

Den bliver løbende opdateret, check her for en samlet oversight: ENworld 5e overview


Ses i aften!

onsdag den 4. januar 2012

Session 22: Dark-skinned Elves

43rd day of Autumn, 185th Year of Vecna
Lord Commander Edward Manson show the Guardians into his room, filled with a huge desk, a map of the region, books and assorted papers etc.

There he introduces them to Lord Ailon Thoark, an old friend visiting him at Fort Karouk on personal business. Unfortunately, most of his retinue has died fighting the orcs, and even though the Lord Commander is pretty sure he can hold the fort against the orcs, he would very much like his friend seen safely to Presidio. He offers the Guardians 5.000 gold pieces to bring Thoark safely to Presidio. The Guardians agree, and decide to leave the next morning. 

Once in their appointed room to rest, Tweek suggest that they could revive the young lord that died, in order to  gain his favor. After a good bit of debate and a vote, they decide to perform the ritual the next morning.

44th day of Autumn, 185th Year of Vecna
The very next morning, the Guardians appropriate the corpse of Sir Gomez and withdraw to the room in order to perform the ritual. The Lord Commander hears of them taking the corpse, and arrives just as Tweek is about to revive the young noble. Tweek manages to convince to let them go through with the ritual, and they revive Alvaro. He is understandably shocked, but grateful, and tells Tweek to call on his family, if he should ever find himself in Ran, which is the capital of the Rmpire of Khiran.

After raising Alvaro, the Guardians and Lord Thoark sneak out of the castle, and start their 7 day trek to Presidio along the slopes of the Dragon's Mouth, a dormant volcano.

46th day of Autumn, 185th Year of Vecna
The Guardians run into Archibald the Bold, a travelling wizard. Tic-Tac tries to get him to part with a magical potion, but he refuses. He is however impressed with Heian's knowledge of magic and lets the Guardians stay with his camp for the night.

47th day of Autumn, 185th Year of Vecna
After some days of walking, the Guardians suddenly spot about 100 soldiers in plate and on horses coming up the trail towards them. Tic-Tac hides, and the other Guardians advice Thoark to do the same, when they find out that the soldiers carry the banners of the Ballard family, another noble family from Presidio.

The soldiers stop before the Guardians, and Sir James Ballard ask them about their business. The Guardians lie and do not mention Thoark, and after some "pleasantries", Sir Ballard and the soldiers move on and so do the Guardians.

A couple of hours later, further down the path, the Guardians notice some smoke coming from a big ledge, further up in the mountain. Tweek sends up his falcon, and finds a small village burning, with dead people laying everywhere. As he sends the falcon to investigate further, the connection is severed, when it is killed.

The Guardians backtrack a bit and move up towards the ledge, but are ambushed by 4 dark-skinned elves about halfway to the village. They deal fairly easily with them, and move quickly on. 

The Guardians arrive at the village, and immediately start looking for survivors. As they do, they are ambushed by another 4 dark-skinned elves and 3 humanoids made of fire and wearing armor and weapons. The battle goes back and forth, and quite a few times things look very bleak, but in the end, they manage to pull through and kill their foes.

A quick search nets them 4 gems (each worth 500 gp) and yet another dark-skinned elf, which they find tied up in one of the few huts not set on fire.

NPC's of the session
Lord Commander Edward Manson: Leader of Fort Karouk. An elderly man with short grey hair, cut military style. The Manson family is a small noble family out of New Tyr. Will soon give the Guardians a quest...

Sir Alvaro Gomez: Young member of the Gomez family, one of Ran's more influential noble families. Was sort of undercover at Fort Karouk, because he wanted no favors done to him. Killed by an orc, when left wounded alone by Jelastra, but resurrected by Tweek on the next day.

Lord Ailton Thoark: Noble and old friend of Lord Commander Manson. Has agreed to pay 5.000 gold pieces to the Guardians when they have gotten him safely to Presidio from Fort Karouk. Ailton is an old man of 70'ish, who wears his long grey hair in a braid.

Sir James Ballard: Very unsympathetic noble who was leading 100 well-armed soldiers towards Fort Karouk.

Archibald the Bold: Travelling and friendly wizard, who claimed to be an expert alchemist. 

Jason: Young soldier at Fort Karouk